Available services
Three ways to move your arcade project forward.
Each service is a complete, contained engagement with a fixed price, clear deliverables, and full ownership transferred to you.
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Pick the service that fits where you are.
These three services cover the three most common points where a small arcade project needs outside help: at the idea stage when the concept needs shaping, at the development stage when a prototype needs to become a real build, and at the end when a near-complete game needs a careful last pass before release.
They can be used independently — you don't have to take all three, and you don't have to take them in sequence. If your project is already past the concept stage, starting at the build makes sense. If you have a working build that just needs finishing, start at the polish. We'll tell you honestly if we think a different entry point would serve you better.
Service overview
All three services at a glance.
| Service | Best for | Includes | Price | |
|---|---|---|---|---|
|
Arcade Concept Session |
Founders & hobby teams with an idea needing direction |
Working calls, one-page brief, paper or digital prototype |
$290 |
Details → |
|
Cabinet Build Package |
Small studios & indie creators taking a prototype to a playable build |
Core mechanic implementation, input mapping, playtesting feedback |
$640 |
Details → |
|
Marquee Polish & Handoff |
Teams with a working build approaching release or showcase |
Light bug review, text cleanup, tidy handoff document |
$450 |
Details → |
Arcade Concept Session
$290
For founders and hobby teams with an idea that needs careful shaping. Includes working calls, a one-page brief, and a prototype to test the fun early.
See full details →Cabinet Build Package
$640
For small studios and indie creators taking a prototype to a real build. Core mechanic implementation, input mapping, and playtesting feedback included.
See full details →Marquee Polish & Handoff
$450
For teams with a working build approaching release. Light bug review, text cleanup, and a handoff document your team can actually use.
See full details →
Service 01
Arcade Concept Session
$290
A collaborative discovery service where we sketch the core loop, controls, and feel of your arcade idea together. Suited to founders and hobby teams who have a spark but want a steady hand shaping it.
The scope covers a short series of working calls, a one-page design brief, and a simple paper or digital prototype to test the fun early. You walk away with a clear, unhurried direction and notes you can build on at your own pace.
Short series of working calls
One-page design brief
Simple paper or digital prototype
Full ownership of all materials
Service 02
Cabinet Build Package
$640
A focused development service that brings a single arcade title from prototype to a playable build. Designed for small studios and independent creators who want hands-on help without a long commitment.
It includes core mechanic implementation, simple input mapping for joystick-and-button setups, and one round of playtesting feedback. The aim is a solid, honest foundation you can grow comfortably over time.
Core mechanic implementation
Input mapping for joystick-and-button setups
One round of playtesting feedback
Full ownership of the build
Service 03
Marquee Polish & Handoff
$450
A finishing service that tidies a near-complete arcade game and prepares it for release or showcase. Intended for teams who have a working build but want a careful second pass.
Work covers light bug review, on-screen text cleanup, and a tidy handoff document so anyone on your side can pick things up smoothly. We keep the touch gentle, preserving your original voice and intent.
Light bug review
On-screen text cleanup
Tidy handoff document for your team
Preserves your original design intent
Questions
Things people usually ask.
Do I need to take all three services?
No. Each service is completely standalone. You can engage us at any stage of your project — concept, build, or near-release — without committing to the others. We'll tell you honestly if we think a different service would fit your situation better.
What do I own after an engagement?
Everything produced during the engagement transfers to you fully — the design brief, the build, the handoff document, any prototypes. There are no usage restrictions, no licensing fees, and no conditions attached. It's yours.
How long does each service take?
It depends on the complexity of the project and how quickly we can schedule working sessions. The Concept Session typically runs a few weeks. The Build Package is usually four to eight weeks depending on scope. The Polish & Handoff is typically two to four weeks. We'll give you a realistic estimate before we start.
What if I'm not sure which service fits my project?
Get in touch and tell us where your project is. We'll ask a few questions and tell you what we think the right entry point is — or whether we're the right fit at all. We'd rather help you figure that out than have you guess.
Can I use the services for a game targeting real arcade hardware?
Yes. The Cabinet Build Package specifically includes input mapping for joystick-and-button setups, which is designed with real hardware in mind. If you have a specific cabinet or control setup, let us know at the start and we'll account for it in the scope.
Get started
Not sure where to start? Tell us about the project.
A short note about where your arcade game is right now is enough. We'll let you know which service makes sense and what to expect from there.
Get in touch